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	<title>Free To Play, F2P MMORPG, F2P MMOs, Free 2 Play MMORPG, free MMORPGs &#187; The Secret World</title>
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		<title>The Secret World: Issue #4 &#8211; The PvP</title>
		<link>http://www.freetoplay247.com/mmorpg-news/the-secret-world-issue-4-the-pvp/</link>
		<comments>http://www.freetoplay247.com/mmorpg-news/the-secret-world-issue-4-the-pvp/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 04:48:40 +0000</pubDate>
		<dc:creator>thanhlangtu</dc:creator>
				<category><![CDATA[MMORPG News]]></category>
		<category><![CDATA[The Secret World]]></category>

		<guid isPermaLink="false">http://www.freetoplay247.com/?p=272</guid>
		<description><![CDATA[<a href="http://www.freetoplay247.com/mmorpg-news/the-secret-world-issue-4-the-pvp/"><img width="100" height="100" src="http://www.freetoplay247.com/wp-content/uploads/2011/03/secret_world-150x150.jpg" class="alignleft wp-post-image tfe" alt="" title="" /></a>In an effort to continue discussion on the game, let’s keep analyzing the many different sections of The Secret World as we know it.  I mean really, though we’re just a couple months from beta’s anticipated beginning, there’s a lot left to discover about Funcom’s next title.  One of the many areas that’s of intrigue [...]]]></description>
			<content:encoded><![CDATA[<p>In an effort to continue discussion on the game, let’s keep analyzing the many different sections of The Secret World as we know it.  I mean really, though we’re just a couple months from beta’s anticipated beginning, there’s a lot left to discover about Funcom’s next title.  One of the many areas that’s of intrigue for me personally is the game’s Player vs. Player system.  So here’s the gist what we know.</p>
<p>We know that there are three factions: The Illuminati, The Dragon, and The Templars.  Each of these will have distinct designs for how they want the world to be and while it’s still unclear whether you’ll be able to group with one another for PvE content (there was some hinting that you may be able to since you’re all three fighting the same evil overall), you will most certainly be fighting against each other in some capacities.</p>
<p>Originally The Secret World was going to have a region located in “The Hollow Earth” where the three factions fought over a valuable resource known as “anima”.  Now though the fine folks at Funcom were quick to point out that The Hollow Earth isn’t done for, it <em>is</em> being reworked and won’t exist in the early incarnation we once knew it as.  Basically, if I can interpret that for us all, Funcom meant to say: “we’re not ready to show it to you yet, so bugger off for now.”</p>
<div>
<p><a href="http://www.freetoplay247.com/wp-content/uploads/2011/03/secret_world.jpg"><img class="alignnone size-full wp-image-273" src="http://www.freetoplay247.com/wp-content/uploads/2011/03/secret_world.jpg" alt="" width="475" height="266" /></a></p>
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<p>What they <em>are</em> ready to talk about is the Match-Made PvP.  Now, I’ve made it clear before than I’m longing for a game to have the balls DAoC did and give us three-faction warfare on a world-wide scale.  I’m sure this is something Funcom is pondering very carefully.  In the meantime, while we wait for more details, we just have to be happy with the fact that we still have three-faction PvP even if the content is set up more like Battlegrounds/Warfronts/Scenarios.</p>
<p>Since I’ve made it a habit with the first few of these columns, let’s continue the trend of bullet points.  Maybe I should just rename the weekly column to TSW: Bullet Points.  But I digress.  To the points!</p>
<p><strong>The Pros</strong></p>
<ul>
<li>Three factions <em>is</em> three factions.  Ups the ante on PvP mechanics, and offers a wider range of possibilities.  Especially if the design of the PvP maps is intent on highlighting this strength.</li>
<li>Skill-system will promote some crazy builds.  Sure there will be flavors of the month, but by and large 500 skills should make PvP very interesting.</li>
<li>Dressing anyway you like means no easy way to find the healer… and I <em>like </em>it that way. Sure you’ll eventually pick out the glowing person with a halo as your health supply (or something like that), but at least from the get go unless you know a certain name of a character everyone will be on equal ground going into the fight.  Again you’ll know certain folks eventually, but I love that the itemization system Funcom is going with promotes individuality.</li>
<li>No levels, all skills equals lots of PvP.  If I’m reading things right, characters won’t be largely better than one another based solely on some arbitrary level system.  Instead the skills you slot into your build will determine how strong you are at different parts of the game.  No level 900s ganking a level 7.  Yes, please!</li>
</ul>
<div>
<p><a href="http://www.mmorpg.com/gamelist.cfm/game/404/feature/5103/The-Secret-World-Issue-4-The-PvP.html"><img src="http://images.mmorpg.com/features/5103/images/SW2_t.jpg" border="0" alt="" width="475" height="321" /></a></p>
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<p><strong>The Cons</strong></p>
<ul>
<li>Match-made is not open world.  I’m sure plenty of folks prefer match-made PvP.  But not this guy.  I want meaningful pride-driven warzones in my MMO and it’s been a long time since a new game really gave us one.  I hope The Hollow Earth still makes release and is as awesome as it once was sounding.</li>
<li>The Flavors of the Month… they’re going to be huge.  I know, I know.  I’ll just have to deal with it.  Really, given the 500 skills and the combinations thereof, I’ll gladly swallow the FotM pill.  But that doesn’t mean I have to like it.  They’re in every game and the free-form skill system is going to make for some rocky balancing, and we all may just have to realize it never <em>will</em> be balanced.</li>
</ul>
<div>
<p><a href="http://www.mmorpg.com/gamelist.cfm/game/404/feature/5103/The-Secret-World-Issue-4-The-PvP.html"><img src="http://images.mmorpg.com/features/5103/images/SW3_t.jpg" border="0" alt="" width="475" height="266" /></a></p>
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<p>Well, that’s just the way I see it.  And I really can’t stress enough that this is all based off of what we know from Funcom’s reveals and GDC thus far.  I’m sure we’ll experience more in the next few months since there’s E3, PAX Prime, and such just around the corner (not to mention beta).  It’s going to be interesting to see how Funcom’s handling of a three-faction game goes and whether or not it will live up to my own (admittedly) massive expectations for PvP.</p>
<p>&nbsp;</p>
<p>source from: <a href="http://www.mmorpg.com/">mmorpg</a></p>
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		<title>The Secret World: Peeking into The Secret World</title>
		<link>http://www.freetoplay247.com/free-mmorpgs/the-secret-world-peeking-into-the-secret-world/</link>
		<comments>http://www.freetoplay247.com/free-mmorpgs/the-secret-world-peeking-into-the-secret-world/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 13:16:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Free MMORPGs]]></category>
		<category><![CDATA[The Secret World]]></category>

		<guid isPermaLink="false">http://www.freetoplay247.com/?p=128</guid>
		<description><![CDATA[<a href="http://www.freetoplay247.com/free-mmorpgs/the-secret-world-peeking-into-the-secret-world/"><img width="100" height="100" src="http://www.freetoplay247.com/wp-content/uploads/2010/03/4114_5_t-150x150.jpg" class="alignleft wp-post-image tfe" alt="" title="4114_5_t" /></a>Those following the game will be familiar with its premise, but for those who might not be too familiar, a brief recap is in order: The Secret World is the next game from Age of Conan and Anarchy Online developers Funcom. The game is set in a world where secret societies, freaky human powers and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.freetoplay247.com/wp-content/uploads/2010/03/4114_5_t.jpg"><img class="size-full wp-image-127 alignnone" title="4114_5_t" src="http://www.freetoplay247.com/wp-content/uploads/2010/03/4114_5_t.jpg" alt="" width="500" height="200" /></a></p>
<p>Those following the game will be familiar with its premise, but for  those who might not be too familiar, a brief recap is in order:</p>
<p>The Secret World is the next game from Age of Conan and Anarchy Online  developers Funcom. The game is set in a world where secret societies,  freaky human powers and evil horrors from the middle of the Earth are  all very real things. Unlike its predecessor, The Secret World makes no  use of levels of classes, instead attempting to provide players with a  more real life-like experience that relies on the growth over time of  skills and abilities.</p>
<div>
<p><a href="javascript:viewImage(638,357,'|features|4114|images|4114_1.jpg')"><img src="http://images.mmorpg.com/features/4114/images/4114_1_t.jpg" border="0" alt="" width="500" height="200" /></a></p>
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<p>Recently, the  developers released their first small clips of gameplay footage, skewed  as though viewed through surveillance cameras. The images that they  showed were of zombies, and told the story of the people of a Stephen  King-esque town appropriately names Kingsmouth who disappeared one day  in a fog and were returned later, as the living dead.</p>
<p>The game,  as you can see by the new trailer available today, is visually quite  impressive and we learned that Kingsmouth is going to be the first  location that players visit after leaving their hub cities.</p>
<p>The  goal of the developers here is to allow players to travel all over the  world to different and varied locations, fighting the first of the  creatures crawling to the surface of the Earth.</p>
<div>
<p><a href="javascript:viewImage(638,410,'|features|4114|images|4114_2.jpg')"><img src="http://images.mmorpg.com/features/4114/images/4114_2_t.jpg" border="0" alt="" width="500" height="200" /></a></p>
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<p>&#8220;We want this to  be a canvas,&#8221; said Game Director Ragnar Tornquist, and as such, the game  has to be maybe a little bit more believeable as a world because it&#8217;s  set in contemporary times.</p>
<p><strong>Story</strong></p>
<p>The developers on The Secret World are trying to bring their game&#8217;s  story to the forefront, using what was described to us as deeper NPC  characters, each with their own stories. These NPCs are meant to give  each situation a unique personality from government agents to the local  sheriff.</p>
<p>Each location will also have its own unique and somewhat  complex story that players will experience. In Kingsmouth, for example,  players will learn that it isn&#8217;t just zombies that are plaguing the  town, but that the fog that took them blocks all means of escape, all  the while other, more mysterious creatures are rising from the ocean.</p>
<p>&#8220;It&#8217;s all about digging deeper,&#8221; Tornquist told us. Every location will  have a different feel, a different interlocking story with new NPCs.</p>
<div>
<p><a href="javascript:viewImage(638,428,'|features|4114|images|4114_3.jpg')"><img src="http://images.mmorpg.com/features/4114/images/4114_3_t.jpg" border="0" alt="" width="500" height="200" /></a></p>
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<p><strong>Combat</strong></p>
<p>We had a chance to  take in some of the game&#8217;s combat while we were there and while we  didn&#8217;t get a hands-on demo (they&#8217;re just not ready yet to let us get our  grubby paws on the game), we did get to see some pretty extensive  recorded gameplay, mostly centered around combat.</p>
<p>The combat that  we saw was extremely action-oriented, giving the impression of twitch  combat. That being said, we were flat out told that it wasn&#8217;t twitch  based but is designed to move quickly, requiring players to be paying  attention to what&#8217;s going on in order to execute the correct powers at  the correct times. This, we are told, is going to be key.</p>
<p>Mechanically, combat is broken down into powers. There are two  different types of power: passive powers, which augment stats or powers  and are consistent, and then you have active powers, which are your  classic press it and something happens kind of abilities. Throughout  their careers, players will advance and collect these powers which will  run the gamut of what you would expect to find in a class based MMO,  from healing abilities to spellcasting-like abilities to tanking  abilities. In the end, it&#8217;s up to each player to build the kind of power  set that he or she wants.</p>
<p>While you can eventually collect them  all, only seven of each type (active and passive) of power can be active  at any given time meaning that players will have to make wise decisions  about the powers that they have before they enter combat (choices can&#8217;t  be altered in-combat).</p>
<p><strong>State System</strong></p>
<p>When  powers are used, they will sometimes put enemies into a &#8220;state.&#8221; In  these states, the enemy becomes vulnerable to special combo moves that  can be activated either on your own, or with the aid of your group. It&#8217;s  an interesting feature that allows a little bit more versatility in  team play and should keep players actively engaged.</p>
<div>
<p><a href="javascript:viewImage(638,425,'|features|4114|images|4114_4.jpg')"><img src="http://images.mmorpg.com/features/4114/images/4114_4_t.jpg" border="0" alt="" width="500" height="200" /></a></p>
</div>
<p><strong>Other</strong></p>
<p>Having seen the game in  play, and talked to the developers about it a little bit, we can start  to put together a number of facts about the game that don&#8217;t necessarily  fit into any specific category. The first is that the game is designed  to be solo-friendly, but in order to get through some of the boss  encounters you really need to be able to work cooperatively with others  and think strategically.</p>
<p>There is a lot of variety in the enemies  that the players will encounter playing The Secret World. As was  mentioned above, each region that players will visit is designed to be  interesting and unique. While we&#8217;ve seen the zombies and some of the  other creatures that currently inhabit Kingsmouth, we should expect to  see different baddies in other regions. If, for example, the game takes  players to Egypt, there might be a few ideas about what they might be  facing there (especially given the cool mummy-like creature we saw in  early trailers and art).</p>
<p>While in the demo, we were also told that  most of the game&#8217;s missions will actually take place in the open world  rather than in small instances. That being said, we were told that the  developers weren&#8217;t afraid to use instances where they&#8217;re appropriate.  So, you can expect at least a few of the larger boss fights, for  example, to take place in smaller instances.</p>
<p>Guild style players  won&#8217;t be disappointed by The Secret World as literature that we&#8217;ve  gotten our hands on states that the game will have player made  organisations called cabals. Players will be able to create and decorate  their own headquarters and rank their cabals against those of other  players.</p>
<div>
<p><a href="javascript:viewImage(638,431,'|features|4114|images|4114_5.jpg')"><img src="http://images.mmorpg.com/features/4114/images/4114_5_t.jpg" border="0" alt="" width="500" height="200" /></a></p>
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<p>Worried  PvP won&#8217;t be making an appearance? Well, rest easy as Funcom has  announced PvP in the form of a battle for what they call &#8220;Hollow Earth&#8221;  where players fight for something called anima which is only found deep  under the Earth but promises great power for its owners.</p>
<p>Finally,  on top of the game&#8217;s three player factions (Illuminati, Templars and  Dragon), there will also be a number of NPC factions, which promises to  make unravelling the game&#8217;s story that much more interesting.</p>
<p>Source:mmorpg.com</p>
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